Divinity Original Sin 2 Healer Companion Rating: 8,2/10 5141 votes

R/DivinityOriginalSin: Subreddit for discussions about Divinity: Original Sin, Divinity Original Sin 2, and other Larian Games Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. The two main attributes your Divinity Original Sin 2 healer build should focus on are strength and intelligence. Strength will allow your healer to be great at melee, while intelligence will.

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Best healer in my opinion:.10 summoning.1 geo.3 necro.rest in hydro.carry a shieldGeo and hydro allow you to restore health and both types or armor.Necro nets you Last Rites (resurrect) and Living on the Edge (resist death).Summoning is the best. Your incarnate can heal, deal solid damage, and soak enemy damage. The summoning school also gets you Rallying Cry (powerful heal + magic armor restore) and Soul Mate. With Soul Mate you can do neat tricks like double the healing a target receives from Healing Ritual or restore a huge chunk of armor with Shields Up.

A 'healer/support' in this game really breaks conventional RPG wisdom and is very much an all rounder in skill allocations. My healer makes my party almost immortal, and her character sheet looks like a total dogs breakfast at first glance.She's got most of her points into Hydro, that's a given because of the amount of healing spells they have deep in the hydro tree. She's got most points into int, with a couple into wits and the rest into memory. She has a lot going on with her bars.Early in game, I got her a couple of points into summoning. You need hydro for healing the party. Hydro is the only class with classic “healing” spells.Undead are damaged by healing but are healed by poison, so if you have an undead character you would need geo as well. Geo does not stack as well with hydro though, so you might want the wizard to heal the undead character.Necromancy is great for healing yourself, much more effective than hydro and even works for undead characters but you can only heal yourself.Summoning has a healing spell, as does huntsman, which are useful for offhealing but not dependable.

Hydrosophist skills in Divinity: Original Sin 2 are based on your skill-level for damage and based on character level for healing and buffing. These skills make your character the main healer of your party, both in and outside combat (allowing you to save precious Action Points to heal your members, and using them instead offensively). In addition, Hydrosophists can freeze blood or water that is spilled on the floor, making enemies slip and take damage, or use Action Points to go around the area instead, allowing you to set up some nice traps.

Skill Books., Lady Vengeance. Elven Camp. Paradise Downs, Lady Vengeance. South of Temple of Rhalic,. Temple of Tir-Cendelius,., -Divinity Original Sin 2 Hydrosophist Skills.

NameReqMemAPSPCDResScaleRangeDescriptionIce forms a defensive barrier around the target, providing X Magic Armour. Cures, and.11-4-13mSet for 3 turn(s).Create a spreading water surface which douses fires. Set Wet status on characters in the area.11-6-8mSet for 1 turn(s). 10m radiusRestore Vitality of a target character.

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Restoration also cures and.11-4-13mRestore X Vitality for 2 turn(s).Icicles fall from the sky, chilling enemies and dealing water damage. They create ice surfaces where they hit the ground.11-3Int13mSet for 2 turn(s).

Strikes 3 circles with 1m Explode Radius eachConsume Frozen surfaces around you and convert them to Magic Armour. Removes Burning and Necrofire.111-3-Restore up to X Magic Armour depending on relevant surface area.Three healing tears circle around you. Everytime an ally walks into melee range near you, a healing tear bathes them.111-5-Set for 3 Turn(s)Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.111-5-2mSet for 2 Turn(s)Heal target and create a water puddle beneath them. Remove, and.111-5-2mRestore X VitalityRegenerate Magic Armour for all allies around caster.21-3-Restore X Magic Armour for 3 turn(s).Deal X Water Damage and set status on characters in the area. Freeze blood and water surfaces.21-3Int13mSet for 2 Turn(s)Target 3 positions and shoot an ice shard at each one, dealing X Water Damage and making targets.21-4Int13mSet for 1 turn(s).Set on enemies around you and deal X Water Damage. Freeze all succeptible surfaces.21-3Int-Set for 3 turn(s).Target ally becomes immune to all damage, and heals over time.

Removes Shackles of Pain.21-4-13mSet for 1 Turn(s)Shoot a bolt of healing energy that will jump to nearby allies.21-5-13mRestore X VitalityHeal yourself and allies around you. Create a water puddle beneath every target.

Remove, and.2225-Restore X VitalitySet Vampiric Hunger Aura on every ally around you, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.2225-Set for 2 Turn(s)Each ally consumes Frozen surfaces around them, converting the frozen surfaces to Magic Armour.2225-Restore up to X Magic Armour depending on relevant surface area.Targets in the cone that are frozen and under 10% Vitality shatter and instantly die. Otherwise they receive X Water Damage and become.31-6Int8mInstantly kill targets with Frozen status below 10% Vitality.Set Frozen for 1 Turn(s)Fully restore target character's Magic Armour. Beautiful south blue is the colour rare. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad.324-13mRestore X Magic ArmourReleases a stream of Blessed Steam that heals characters in its path.323-13mRestore X Vitality for 3 Turn(s)20 ice shards fall from the sky, each dealing X Water Damage to characters within 13m range from impact.534Int13mSet for 1 turn(s). 4m Explode RadiusSets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting Chilled.31-3Int.

Hydrosophist is my favourite, and main, school in this game, whenever I'm playing again. STEAM version has an acess to Workshop, where many talented people are modding those skills, adding something new, or balancing them. If not for achievments, I like to play with mods installed, just for fun. In classic version, Lone Wolf Hydrosophist can deal massive amount of damage to the undead (thanks to the healing spells) and still be pain in the arse to other enemies. It's good to invest in Summoning (for Soulmate, Rallying Cry, the Inner Demon), Huntsman (for First Aid, Elemental Arrowheads), Polymorph (for Apotheosis, ofc), Scoundrel (Adrenaline, Cloak and Dagger), and Necromancy (Soul Shackles, Last Rites) I finished the honor mode (on classic) with the investment like above, plus with Ifan Ben-Mezd, whom I made a long-sword fighter. Giving your tank Living Armor talent lets you regenerate Magic Armor on them, without relying of Soothing Cold and Armor of Frost too much. Soulmate creates a link, that shares heals and magic armor regeneration, so if they are out of range, you can always cast it on yourself.

If your tank has high Warfare, it's a crime to not give them Picture of Health talent. I risked, and gave my tank Leech, and I had Blood Rain. Worked like a charm.

TL;DR - this school is great, made me finish the game in honor mode with just blood and tears, but not sweat.